A lightweight school library management system designed for general study purposes. It uses SQLite as the backend database and includes features such as a PDF reader, video player, image viewer, PPT reader, and more.
A demonstration of a networked Unity book slider controlled through basic client–server communication. Tested using Mirror and Netcode. The server controls the book slide position, and clients automatically sync to it in real time over the same Wi-Fi network.
Created cutscene along with tutorial, implemented animations, interactions, and UI elements. Character movement was guided along a spline, and camera motion was handled using Unity’s Cinemachine dolly camera system.
A 2D Maze Game featuring procedural maze generation using Depth-First Search (DFS) and pathfinding implemented with Breadth-First Search (BFS).
A physics-based ragdoll prototype inspired by Kreta Games . Clicking on the character applies force to the body, making it collapse and then recover by standing back up.
A Unity-based chatbot powered by Ollama, designed to generate instant SWOT analysis. Experimented with behavior tuning using DeepSeek and LLaMA models for faster reasoning and more structured outputs.
A basic 3D Unity driving game featuring simple physics and a small environment. The player must reach a target destination before the countdown ends.